Half life 2 ai disabled

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Arena will be a recurrent feature on Metrocop, a rip-off spiritual sequel to To the Death, working pretty much the same way: I envision scenarios, place the NPCs, let them duke it out without intervening while I literally fly around taking pictures, and then narrate the results. Well, I always thought that was a good idea and I got Chris’ permission to bring it back a while ago, so I present to you: Once upon a time, Chris Livingston’s Concerned had an extra feature called “ To the Death“, where non-playable, AI-driven character (NPC) factions of Half-Life 2 were set against one another within Garry’s Mod, with Chris posting some pictures and hilariously narrating the results.